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.....for use on devices not supporting Flash (e.g., iPhones and iPod Touch).
Jeff: I agree that Flash is the best approach for now. HTML5 at this point is a bleeding edge technology, and my point was to illustrate what's becoming possible with open web technologies, not to urge that people abandon Flash wholesale.
What happens in the long run is an interesting question. I'm of course biased given my work for Mozilla, but I suspect that there's going to be a *lot* of innovation around HTML5, Canvas, and other web technologies, and between advances in those technologies and the gradual irrelevance of older browsers (e.g., IE6) I think Flash does face a serious long-term threat to its dominance. The key questions include how fast Microsoft implements HTML5 et.al., and whether the audio and video codec patent questions ever get settled. If little positive happens on those issues then widespread adoption of HTML5 et.al. will be significantly delayed, at least in the desktop space (though I wouldn't discount what happens in the space of mobile devices).
Final notes: 1) I do agree with you on SVG, which was/is a classic "everything but the kitchen sink" standard. In the non-Flash space I think Canvas will displace SVG almost completely, especially if Canvas 3D takes off. 2) Other folks interested in getting a flavor of the Flash vs. HTML5 debate can check out this article and the articles it links to.
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